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Pitfall! - Review

Many younger gamers' first exposure to Pitfall! came from the console title Curiosity Ultimate Brotherhood, which featured a Pitfall! minigame. But Pitfall! started its life style dorsum in 1982 on the Atari 2600. The production of a single Activision programmer, David Crane, it sold over four million copies and skyrocketed Activision to stardom. Now developer Krome and publisher Microsoft Game Studios bring the 'Fall! To Windows Phone as both an Xbox Live and Game Room title. Is it better suited to mobile play than cranky ol' Asteroids Deluxe? Aye!

Pitfall! stars the charlatan Pitfall Harry. His sprite was comprised of four carve up colors on a platform in which almost sprites were made of simply i or two colors. Harry'south surplus of colors produced such a realistic event at the fourth dimension that many people thought an actual human being had somehow get trapped in their game cartridge. Thanks to modern computer technology we at present know that this was non the case, but Harry still retains a certain visual charm subsequently all these years.

Grab onto a vine and swing past the jump for our total review!

Rumble in the jungle

Pitfall Harry'due south task is to search for 32 treasures in a massive jungle made up of 255 unique screens. The jungle wraps around itself, meaning that if you exit screen ane from the left you'll stop up at screen 255, and heading right from 255 takes you back to 1. Many pits and ladders lead to the always-present underground, which offers lots of shortcut opportunities. Traveling one screen underground skips 3 screens higher up basis. Since the whole game is timed, y'all'll have to caput down several times in guild to grab the nearly possible treasure.

They're all going to go you!

Exploring this jungle is no walk in the park. Every. single. screen is fraught with danger.  On the less threatening side, barrels - both stationary and rolling - subtract score when touched (you start with 2000 points).

Those are null compared to the other hazards, all of which can kill Harry instantly. Snakes and fire don't motility around, and then they can exist avoided hands plenty with a jump. Scorpions dwell beneath ground and must be carefully jumped over – their collision detection is likewise strict for my liking. Tar pits and quicksand can be crossed by swinging from a vine. Disappearing pits require Harry to sprint across the screen during safe moments.

The most dangerous hazard of all is a body of water filled with three crocodiles. Do non call them alligators or they get actually angry. These crocogators stay in one place, snapping their jaws open and shut. When their mouths are closed, Harry can walk forth both the head and oral fissure. Only as soon equally they open upwardly, only the head is safe to stand up on.

Pixel-perfect jumps and small adjustments to Harry's standing position are tough on Windows Phone due to the lack of a physical control stick. Information technology took me a little while, only I learned to jump on the starting time gator when its mouth shut and and so immediately jump to the side by side gator, usually landing safely on its head. When the second gator airtight trap, I would back up a little bit on its mouth, then spring to the third gator and immediately hope to safe ground from there. There are alligator pits within ii or three screens of the starting position, so it's a good thought to practise crossing them for a while before making serious playthrough attempts.

Virtual joysticks and you

The 'Fall! Has very simple controls: an on-screen 8-way control stick and a single jump push button. It'southward much easier to manage a single virtual activeness push than say, Asteroids Palatial'due south iii buttons. Yet, the fact that your left pollex doesn't naturally reset to a neutral position similar it would on a physical controller makes precision movement more than of a challenge than in the original. Pitfall!'southward stick remains in a fixed position – I wonder if letting the actor touch anywhere wouldn't take made things a piddling easier. Oh yes, there are besides optional tilt controls, which are just equally worthless equally one would expect.

1 tough hazard

I've said it earlier and I'll say it once again, I don't think mobile games should exist too challenging. Players often have less time to dedicate to single playthroughs and may confront many more environmental distractions than at dwelling. The goal in Pitfall! is to collect as many of the 32 treasures as possible within the xx minute fourth dimension limit and the allotted three lives. At that place are no extra lives and potential death is never more i or two screens abroad.

Is information technology possible to play a perfect Pitfall! game by scoring all 32 treasures in 1 get on Windows Phone? Certain, but it's very unlikely. Pitfall! is hard enough with a physical controller. Just I was able to score plenty points to earn the Gold Score medal subsequently an hour or two of exercise. So playing for perfection is out, just playing for fun works merely fine.

Medals

Thanks to the magic of Game Room, Pitfall! has three categories of medals for players to earn, each with bronze, silvery, and gilt varieties. It takes 20,000 points to earn the Gilded Score medal, which is quite doable after a little practice. The Gold Survivalist medal requires players to survive the entire 20 minute game - a cinch since you tin just stand still at the first screen for 20 minutes. The Xbox 360 and PC versions require thespian input every few seconds, just not here, thank goodness. Play the game for 120 minutes full (over again, you don't actually have to motion during 20 minute sessions) to get the 3rd Gold medal. Score all iii Golds and you'll have gained 3 shiny Achievements.

Same ol' Achievements

Speaking of Xbox Live Achievements, Game Room titles all accept 9 identical Achievements and one unique i. Pitfall!'s solo new Achievement, The Swinger, is easily won past swinging on a vine ten times in one game. The only challenging Achievement is Gold Rush, awarded past earning iii Aureate medals.  Again, that Gilt Score medal will have some practise.

Game Room goodness

Pitfall! fans will exist pleased by the standard fantabulous Game Room presentation. The main menu boasts a 3D Atari 2600 and joystick. That'south many a gamer's childhood, distilled into polygonal form.  Further enhancing the illusion, a crappy onetime-fashioned TV borders the screen during gameplay. Of form gamers can also choose to forego the border and stretch Pitfall!'s brandish to the make full the Windows Telephone screen. Finally, Pitfall! includes friends and global Leaderboards which are shared across Windows Phone, Xbox 360, and PC.

Overall Impression

I always wanted to give Pitfall! a serious shot and the mobile version gave me the perfect opportunity. Platform games have advanced a nifty bargain since 1982, just Pitfall! has enough of the cadre mechanics to be fun even at present. The graphics shine with a retro charm, and the jungle truly feels vast thanks to its many unique screens and challenges. It's no surprise that Pitfall! spawned several sequels and even a 1983 cartoon series.

The only question for retro gaming enthusiasts should be which version of Pitfall! to pick upwards. If you're serious almost mastering the game, I think the Xbox 360/PC Game Room version is probably the best choice. Information technology costs the same (240 Microsoft Points/$3) and you can utilise a concrete controller. The mobile version'due south touch screen controls add together a bit of challenge that isn't nowadays in panel versions, complicating high score runs. Still, Pitfall! on Windows Phone has its own Achievements and you lot tin can play it anywhere. That's not a bad proffer either.

Pitfall! costs $ii.99 - only similar every Game Room title, and it has a free trial. Y'all can find this historical gaming treasure hither (Zune link) on the Marketplace.

Pitfall! map, instruction manual, patch, and advertizement images courtesy of Pitfall Harry's Lost Video Game Cavern.

Source: https://www.windowscentral.com/pitfall-review

Posted by: garciafonly1976.blogspot.com

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